Files
Arch_Hyprland_dots/.config/scripts/night_screen.frag
T
2026-01-09 00:49:23 +03:00

14 lines
225 B
GLSL

precision mediump float;
varying vec2 v_texcoord;
uniform sampler2D tex;
void main() {
vec4 color = texture2D(tex, v_texcoord);
color.r *= 1.0;
color.g *= 0.75;
color.b *= 0.55;
gl_FragColor = color;
}