Files
keppler/lib/chat.js
T
2017-08-14 22:17:40 +02:00

196 lines
5.5 KiB
JavaScript

'use strict'
const ids = require('./ids.js')
const robotNames = require('./robot-names.json')
const HTMLEntities = require('html-entities')
class Chat
{
constructor(_config, _options)
{
this.config = _config
this.slug = _options.slug
this.users = {}
this.messages = []
this.availableRobotNames = this.shuffle(robotNames.slice())
this.htmlEntities = new HTMLEntities.XmlEntities()
this.setSocket()
// Add test contents
if(this.config.test)
{
this.addTestContents()
}
}
setSocket()
{
// Create a channel for this specific chjat
this.chatSocket = this.config.socket.of('/project/' + this.slug + '/chat')
// Connection event
this.chatSocket.on('connection', (socket) =>
{
// Create user
const user = this.createUser()
// Debug
if(this.config.debug >= 1)
{
console.log('chat > socket'.green.bold + ' - ' + 'connection'.cyan + ' - ' + socket.id.cyan)
console.log('chat > user'.green.bold + ' - ' + 'create'.cyan + ' - ' + user.name.cyan)
}
// Send user infos
const broadcastUser = {}
broadcastUser.name = user.name
broadcastUser.color = user.color
socket.emit('user', broadcastUser)
// On message
socket.on('message', (data) =>
{
// Add ID and save
data.id = ids.getId()
data.time = new Date()
this.messages.push(data)
// Create a broadcast message, add complementary data and send
const broadcastMessage = {}
broadcastMessage.id = data.id
broadcastMessage.time = data.time
broadcastMessage.text = this.htmlEntities.encode(data.text)
broadcastMessage.file = data.file
broadcastMessage.line = data.line
broadcastMessage.user = user
this.chatSocket.emit('message', broadcastMessage)
// Debug
if(this.config.debug >= 1)
{
console.log('chat > socket'.green.bold + ' - ' + 'message'.cyan + ' - ' + user.name.cyan + ' - ' + data.text.cyan)
}
})
// On update user
socket.on('update_user', (data) =>
{
const newName = data.name.trim()
const oldName = user.name
// Securities
if(newName.length <= 0 || newName.length > 22 || newName === oldName)
{
return
}
// Update name
user.name = this.htmlEntities.encode(data.name)
// Debug
if(this.config.debug >= 1)
{
console.log('chat > socket'.green.bold + ' - ' + 'update_user'.cyan + ' - ' + (oldName + ' > ' + user.name).cyan)
}
})
// On disconnect
socket.on('disconnect', () =>
{
console.log('chat > socket'.green.bold + ' - ' + 'disconnect'.cyan + ' - ' + user.name.cyan)
})
})
}
createUser()
{
const user = {}
user.name = this.getRandomName()
user.color = this.getRandomColor()
user.id = ids.getId()
this.users[user.id] = user
return user
}
shuffle(a)
{
let j = null
let x = null
let i = null
for(i = a.length; i; i--)
{
j = Math.floor(Math.random() * i)
x = a[i - 1]
a[i - 1] = a[j]
a[j] = x
}
return a
}
getRandomColor()
{
const r = (Math.round(Math.random() * 127) + 127).toString(16)
const g = (Math.round(Math.random() * 127) + 127).toString(16)
const b = (Math.round(Math.random() * 127) + 127).toString(16)
const color = '#' + r + g + b
return color
}
getRandomName()
{
// Refill robot names if no more name available
if(this.availableRobotNames.length === 0)
{
this.availableRobotNames = this.shuffle(robotNames.slice())
}
const robotName = this.availableRobotNames.pop()
return robotName
}
addTestContents()
{
// Create user A
const userA = this.createUser()
// Send user infos
const broadcastUser = {}
broadcastUser.name = userA.name
broadcastUser.color = userA.color
this.chatSocket.emit('user', broadcastUser)
let counting = 0
setInterval(() =>
{
const data = {}
data.id = ids.getId()
data.time = new Date()
data.text = `message ${counting++}`
data.file = null
data.line = null
this.messages.push(data)
// Create a broadcast message, add complementary data and send
const broadcastMessage = {}
broadcastMessage.id = data.id
broadcastMessage.time = data.time
broadcastMessage.text = this.htmlEntities.encode(data.text)
broadcastMessage.file = data.file
broadcastMessage.line = data.line
broadcastMessage.user = userA
this.chatSocket.emit('message', broadcastMessage)
}, 1500)
}
}
module.exports = Chat