196 lines
5.5 KiB
JavaScript
196 lines
5.5 KiB
JavaScript
'use strict'
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const ids = require('./ids.js')
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const robotNames = require('./robot-names.json')
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const HTMLEntities = require('html-entities')
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class Chat
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{
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constructor(_config, _options)
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{
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this.config = _config
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this.slug = _options.slug
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this.users = {}
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this.messages = []
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this.availableRobotNames = this.shuffle(robotNames.slice())
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this.htmlEntities = new HTMLEntities.XmlEntities()
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this.setSocket()
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// Add test contents
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if(this.config.test)
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{
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this.addTestContents()
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}
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}
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setSocket()
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{
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// Create a channel for this specific chjat
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this.chatSocket = this.config.socket.of('/project/' + this.slug + '/chat')
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// Connection event
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this.chatSocket.on('connection', (socket) =>
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{
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// Create user
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const user = this.createUser()
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// Debug
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if(this.config.debug >= 1)
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{
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console.log('chat > socket'.green.bold + ' - ' + 'connection'.cyan + ' - ' + socket.id.cyan)
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console.log('chat > user'.green.bold + ' - ' + 'create'.cyan + ' - ' + user.name.cyan)
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}
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// Send user infos
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const broadcastUser = {}
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broadcastUser.name = user.name
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broadcastUser.color = user.color
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socket.emit('user', broadcastUser)
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// On message
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socket.on('message', (data) =>
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{
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// Add ID and save
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data.id = ids.getId()
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data.time = new Date()
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this.messages.push(data)
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// Create a broadcast message, add complementary data and send
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const broadcastMessage = {}
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broadcastMessage.id = data.id
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broadcastMessage.time = data.time
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broadcastMessage.text = this.htmlEntities.encode(data.text)
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broadcastMessage.file = data.file
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broadcastMessage.line = data.line
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broadcastMessage.user = user
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this.chatSocket.emit('message', broadcastMessage)
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// Debug
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if(this.config.debug >= 1)
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{
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console.log('chat > socket'.green.bold + ' - ' + 'message'.cyan + ' - ' + user.name.cyan + ' - ' + data.text.cyan)
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}
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})
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// On update user
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socket.on('update_user', (data) =>
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{
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const newName = data.name.trim()
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const oldName = user.name
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// Securities
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if(newName.length <= 0 || newName.length > 22 || newName === oldName)
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{
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return
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}
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// Update name
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user.name = this.htmlEntities.encode(data.name)
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// Debug
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if(this.config.debug >= 1)
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{
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console.log('chat > socket'.green.bold + ' - ' + 'update_user'.cyan + ' - ' + (oldName + ' > ' + user.name).cyan)
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}
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})
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// On disconnect
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socket.on('disconnect', () =>
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{
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console.log('chat > socket'.green.bold + ' - ' + 'disconnect'.cyan + ' - ' + user.name.cyan)
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})
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})
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}
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createUser()
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{
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const user = {}
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user.name = this.getRandomName()
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user.color = this.getRandomColor()
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user.id = ids.getId()
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this.users[user.id] = user
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return user
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}
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shuffle(a)
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{
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let j = null
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let x = null
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let i = null
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for(i = a.length; i; i--)
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{
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j = Math.floor(Math.random() * i)
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x = a[i - 1]
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a[i - 1] = a[j]
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a[j] = x
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}
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return a
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}
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getRandomColor()
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{
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const r = (Math.round(Math.random() * 127) + 127).toString(16)
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const g = (Math.round(Math.random() * 127) + 127).toString(16)
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const b = (Math.round(Math.random() * 127) + 127).toString(16)
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const color = '#' + r + g + b
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return color
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}
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getRandomName()
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{
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// Refill robot names if no more name available
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if(this.availableRobotNames.length === 0)
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{
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this.availableRobotNames = this.shuffle(robotNames.slice())
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}
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const robotName = this.availableRobotNames.pop()
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return robotName
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}
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addTestContents()
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{
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// Create user A
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const userA = this.createUser()
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// Send user infos
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const broadcastUser = {}
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broadcastUser.name = userA.name
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broadcastUser.color = userA.color
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this.chatSocket.emit('user', broadcastUser)
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let counting = 0
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setInterval(() =>
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{
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const data = {}
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data.id = ids.getId()
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data.time = new Date()
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data.text = `message ${counting++}`
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data.file = null
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data.line = null
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this.messages.push(data)
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// Create a broadcast message, add complementary data and send
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const broadcastMessage = {}
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broadcastMessage.id = data.id
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broadcastMessage.time = data.time
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broadcastMessage.text = this.htmlEntities.encode(data.text)
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broadcastMessage.file = data.file
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broadcastMessage.line = data.line
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broadcastMessage.user = userA
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this.chatSocket.emit('message', broadcastMessage)
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}, 1500)
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}
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}
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module.exports = Chat
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